What’s going on?

Hello, internet! I (sunnykatt) am still alive. Just very busy.

Work on our next game has been postponed until I have more time to work on it, this may mean after university. Until then, make sure to pay attention to Sunnykatt.com instead of this website, because I’m going to let this domain expire (we will be teamcodedrama.wordpress.com instead) until work picks back up (because money is something we shouldn’t waste).

Koya Rift will be making a discounted appearance on a new website soon,  so keep your eyes on sunnykatt.com for news on that!

<3 you guys,

Sunnykatt (Zach)

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Demo! Post release impressions! Reviews!

Hey everyone. I hope you didn’t think I dropped off the edge of the world or anything; I’ll try to explain what’s going on the best I can.

Koya Rift released a little over a month ago. I admit, I did a terrible job at marketing the game. My sole focus was to create the best game possible in the time I had allocated, and I seemed to have ignored other important factors that would have contributed to more successful sales – such as making sure people actually know about the game.

There was my problem. I was ready to release a project I had worked very long and hard on, but nobody knew about it. I was very excited and nervous coming up to release day, but I was overlooking the fact that I had not prepared any press or worked hard enough at acquiring followers before the game had released.

Sales have been miserable since.

Shortly after release the fact that my game had pretty much bombed in sales became apparent and really discouraged me. The people that did buy the game were happy with it, and from them I got praise and my hopes had been raised some. But I was disappointed  in myself for not marketing it better. And I’m not sure why I was so upset with myself – I was juggling school and my part-time job on top of developing the game! So on one hand I feel like there’s nothing I could have done (the quality of the game would suffer), and on the other I’m pissed at myself just because I’m a perfectionist and my pride-and-joy has fallen far short of my expectations and initially failed on the market.

Another reason I was upset is that I only started sending release announcements and asking for reviews after the game released – I wish I would have tried to schedule them before hand. Many websites are simply ignoring me, or telling me they’ll get to it but then never doing anything (you know who you are). This is most likely because they’re already booked with news about other games, and if I pop in and try to get some coverage it’s difficult for them to find time to get an unplanned article about this unknown indie game written.

I promised a demo within a week or two, but it’s been over a month and I have one prepared for you all only just now. My failure in sales had demoralized me, and I was unable to get my head in the game and continue to work on the project that was the sole product of my passion and became my ever-present reminder of my failure, my last one-and-a-half years of life that only led me to an empty wallet.

I kept the demo in mind and worked very slowly on it. I moved into my university almost two weeks ago, the move and the classes have been eating more of my free time. But I’ve had time to reflect.

I put a lot of work into a project that I’ve heard great things about from my peers, and the people on the internet that have played and know about it. The product is done, can’t I try to market it now? I’m supposed to start up with a new team soon on a new game, but I guess I can always try to improve sales on KR and at least keep a measly income stream coming in. Only that most likely won’t happen because one of my payment distributors only pays me every $500 I make, and at this rate I don’t know if I’ll ever see that money.

Koya Rift was reviewed by a few sites, and they were positive! Each review provided me with a little bit of positive reinforcement, but because they weren’t from very big sources, only one or two sales each. So my victory was short lived.

Here they are if you want to read, the people that own these sites are very nice so I suggest you check some of their other stuff out:

Astringent Gaming: http://astringentgaming.com/gaming_reviews/review-koya-rift_30131 (this site is back up now!)

Tas Gamers: http://tasgamers.com/pc/koya-rift-review/

Indie Game Reviewer: http://www.indiegamereviewer.com/koya-rift-an-indie-game-review/

Indie (Magazine); Issue 3: http://www.indiefunction.com/issue3.php

pigames (this is in polish, so if you want to struggle through a translated version you can try): http://pigames.pl/2011/06/koya-rift-recenzja/

And there’s a demo now, too. The differences in the demo from the real game are:

  • No difficulty adjustment. It’s always at 480.
  • No level generation. It’s one level. All the time. How lame.
  • No campaign (duh.)
  • No warm fuzzy feeling that results from supporting an indie developer.
Here’s the link. If you like it, PLEASE tell people about it and buy the full version here (desura) or here (BMT)! It’s 7.99 USD. That’s less than lunch at a theme park, you know.
To play, unzip the contents into a new folder and run the contained .exe file. Unlike the full version, the demo does not force a tutorial on you, so be sure to check out the instructions text file provided for controls on how to play.
Update version 1.03 was posted on the Desura and BMT sites also. Now the game doesn’t suddenly quit to the menu if you press escape, this was a feature that got on a few people’s nerves so I removed it.
Hope you’re all well,
-Zach

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Koya Rift is now on Desura!

Koya Rift is now also available for sale on Desura!
Desura Digital Distribution

This is exciting news as it will allow me to bring the game to more people; and also automate upgrades for buyers on Desura. The game still being sold through BMT micro as well, so don’t worry.

Desura Digital Distribution

We’re still working on getting proper forums up and running, so continue to post bug reports either to our twitter ( @CodeDrama ), our facebook page, or here in the comments.

Thanks again everyone!

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KOYA RIFT ON SALE NOW

After a year and a half of solo-development, I’m ready to share my work to the rest of the world. Please support me a buy a copy (7.99 USD!).

Click the giant button below. You will be taken to a BMT micro checkout cart; after paying they’ll give you a link to a .zip file including the game (gloriously DRM free, so you can copy it to your other computers if you want).

and here’s a nice advert image (click to make bigger!):

Our forums aren’t set up yet, so bug reports can either be emailed to sunnykatt@live.com or tweeted to @CodeDrama, or post on the facebook page: http://www.facebook.com/pages/Koya-Rift/147113905344676

Thanks a ton everyone!

-Zach

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Koya Rift to go on sale May 24

As you may have seen on the SunnyKatt website, My (Zach’s) game is releasing on May 24th. It will cost 7.99 USD. This will help me fund my education at University and allow me to buy food there (which would be nice).

Who are these Code Drama guys?

Code Drama games is the new team I am joining to work with on *SECRET PROJECT*. However, I’ll be selling Koya Rift off of their website so that people the purchase Koya Rift can track the progress of our new game while they check for updates to Koya Rift.

Where’s it going to be sold?

The game will be releasing through some game distributors (such as possibly Desura orImpulse) in the coming days / weeks after release, but the game will primarily be sold off of the new website (code-drama.com). Our payment distributer is BMT Micro, so you don’t have to worry about us handling your credit cards or anything; a professional company is taking care of all of that. ;)

How much will it cost?

7.99 USD. I know this may seem a little cheap, but I intended this to be a smaller game that’s an easy buy. If I make it cost less than your dinner, I hope that more people will be able to support me and follow my progress as I continue game development in the future.


Anyway, I’ll be putting up a post about Code Drama games and who we are and stuff like that after the release sometime, with an about us page. This place isn’t exactly all set up yet. Thanks for looking, be sure to subscribe by email by clicking the link to the right. I really appreciate your support!

-Zach

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